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- /*
- * Copyright 1991, 1992, 1993, 1994, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
- /* light.c */
-
- #include <gl.h>
- #include <stdio.h>
- #include "light.h"
-
-
- float my_light[] = {
- LCOLOR, .9, .9, .9,
- POSITION, 0.0, .1, .1, 0.0,
- LMNULL
- };
-
-
-
- void make_lights(void)
- {
- /* define material #1 */
-
- static float array[] = {
- EMISSION, 0.1, 0.1, 0.1,
- AMBIENT, 0.1, 0.1, 0.1,
- DIFFUSE, 0.3, 0.3, 0.8,
- SPECULAR, 0.0, 0.0, 0.9,
- SHININESS, 10.0,
- LMNULL
- };
-
- lmdef(DEFMATERIAL, 1, sizeof(array), array);
-
- /* initialize model and light */
- lmdef(DEFLIGHT,1,0,(float *)NULL);
- lmdef(DEFLIGHT,2,10,my_light);
- lmdef(DEFLMODEL,1,0,(float *)NULL);
-
- lmbind(LIGHT0, 1);
- lmbind(LIGHT1, 2);
- lmbind(LMODEL, 1);
- }
-
-
-